Cannons
The idea of implementing the cannons came after the base field implementation. It seemed to be logical for us to add them as part of the enemy's force. It also helped to increase the difficulty level and it made the game more dynamic.
It was quite difficult to implement because I didn't want them completely static, so I thought that would be nice if they rotate, tracking the player position to shoot.
So now, there are two different cannons, one of them with a barrel that rotates seeking the player. And another one without the barrel, however the shooting goes toward the player anyway.
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Defender's Squad: The Last Ride
Shoot' em all inspired in classics like Space Invaders, with top-down view, and original assets in pixel-art.
Status | In development |
Author | pitinnuteam |
Genre | Shooter |
Tags | 2D, Indie, Pixel Art, Shoot 'Em Up, Space, Top-Down |
Languages | English, Portuguese (Brazil) |
More posts
- Gameplay Feedback30 days ago
- Improvements and Bugs #153 days ago
- Special Shooting56 days ago
- Background Color and Boxes58 days ago
- First Scenes58 days ago
- The idea of Defender's Squad: The Last Ride59 days ago