Cannons


The idea of implementing the cannons came after the base field implementation. It seemed to be logical for us to add them as part of the enemy's force. It also helped to increase the difficulty level and it made the game more dynamic.


It was quite difficult to implement because I didn't want them completely static, so I thought that would be nice if they rotate, tracking the player position to shoot.


So now, there are two different cannons, one of them with a barrel that rotates seeking the player. And another one without the barrel, however the shooting goes toward the player anyway.


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